﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class FormMainCity : SingleForm<FormMainCity>
{
    //FromMianCity
    protected override string AssetName => "FromMianCity";

    protected override void BindUIEvents(Transform tf)
    {
        if (tf.name == "Button_Shop")
        {
            AddButtonListener(tf, () => { FormShop.Instance.Show(); });
        }
    }
}